RedLynx Family: From Level Designer to 3D Artist
A 3D Artist interpretes design concepts and creates the final in-game look and feel
Who are you and what do you do at RedLynx?
My name is Ukko-Pekka and I am a 3D Artist at RedLynx.
How did you end up at RedLynx?
Initially I was here as an intern in the spring of 2011 and I worked on the awesome racing game for Wii called MotoHeroz. As my three month internship ended I left for an adventure in a couple of different companies and worked on a bunch of console and mobile projects. After 2 years I found myself unemployed again and decided to ask Redlynx if they had use for a Level Designer at the moment. Thankfully they did and here I am! Later after our other 3D guys in the mobile department transferred over to console projects or decided to pursue their careers as freelancers and as the company was looking for people to replace them, I was given an opportunity to try my wings in the 3D Artist role.
What does a 3D Artist do? What is your typical day like at RedLynx?
In addition to a short daily morning meeting and a couple of games of pool, my typical day includes modeling and texturing 3D assets, importing and setting them up in the game.
What makes someone an awesome 3D Artist?
I guess at least one of the most important attributes of a 3D Artist in a game project is the ability to interpret and follow the concept art or the reference image to give the final result the look and feel the designer and the concept artist had intended.
What is the most challenging part of your job?
Trying to explain my older relatives what do I do for living is sometimes quite challenging.
What do you like most about working at RedLynx?
Probably the laid-back, but in the same time professional, atmosphere here. The experiences I had working in other companies were really different compared to Redlynx in terms of the office culture. I don’t mean to imply the other places were horrible but they just were not on the same level as Redlynx is. The parties are great too 🙂
What are you most proud of regarding your work at RedLynx?
I think that would be the way I was able to make the transition from a Level Designer to a 3D Artist. Even though I had had some 3D experience in school and briefly even in some of my previous jobs, it was quite a challenge to suddenly become the only 3D Artist in the project.
What is the craziest thing you have experienced at RedLynx?
There usually isn’t anything crazy going on here ever 😉 But if I had to mention one thing, I guess it would be that one time I drove a moped indoors here at the office.
Any words of advice for those wanting to get into making games?
Don’t forget to socialize and create contacts and also set up a portfolio somewhere. No matter how good you are in your field of work you will not get employed if nobody knows about you.