RedLynx Family: leading a team as Associate Lead Programmer
Raimo believes that a great Associate Lead Programmer has the ability to build trust in the team
Who are you and what do you do at RedLynx?
My name is Raimo and I work as an Associate Lead Programmer at RedLynx. I’m currently Associate Lead Gameplay Programmer on console/PC side.
How did you end up at RedLynx?
In the spring of 2015 I got laid off from a small independent game development studio together with most of the other staff because of a tight financial situation at the company. Around the same time I happened to chat with some RedLynx people at the monthly IGDA (International Game Developers Association) Finland gathering and they passed the word around to HR who contacted me a few weeks later. I came to have a chat here and there happened to be an opening for a senior gameplay programmer that seemed to be right up my alley. I was also interested in working on console game development and people seemed really cool and relaxed so I took up on the offer and now here I am.
What does an Associate Lead Programmer do? What is your typical day like at RedLynx?
I lead a gameplay programming team of 5 including myself but mostly I’m just programming like anyone else. In addition to programming I do have to attend some meetings, take part in high-level planning and assign future tasks for my team to work on. Luckily there’s no need to micromanage anyone and when given a direction, my team mates will work on improving the features at hand, solve problems as they appear and, when needed, communicate independently with everyone else in the project. This gives me time to actually get some programming done too.
What makes someone an awesome Associate Lead Programmer?
Being able to build trust among your team. When anyone is working on any feature you and everyone else should be confident that it’ll get done properly and if any mistakes happen it’s taken as a possibility for everyone to learn and no individual will be blamed.
What is the most challenging part of your job?
Staying on top of everything important that is going on in the project and what my team mates are doing and being able to focus on whatever I’m personally working on at the time. It’s important to schedule your thinking too. If something doesn’t need to be thought about immediately, just create a task or calendar event for it so you can forget all about it until then.
What do you like most about working at RedLynx?
The friendly work community that is relaxed while aiming high for great accomplishments.
What are you most proud of regarding your work at RedLynx?
I don’t think I can name anything specific just yet. There are things I am already a little bit proud of but I’d rather wait and see the end result before saying anything.
What is the craziest thing you have experienced at RedLynx?
Antti Ilvessuo 🙂 [Creative Director at RedLynx]
Any words of advice for those wanting to get into making games?
Keep on making your own game projects. Group up with others who share your passion for making games. Hone your strongest skills while gaining general understanding of other aspects of game development too. To get started with your game development career it’s more important to be really great at something specific than having a very broad but unexceptional skillset.