The Rider

Trials Frontier is our upcoming Trials game for the mobile devices. Last week I sat down with Justin Swan, the lead designer of the game, to find out about the world and the storyline of Frontier.

desertWhat can you tell me about the world of Frontier?

In Frontier we wanted to take whatever things were great about Trials and turn them into a more accessible, but also deeper and longer-lasting experience on a phone. In order to do that we looked at what’s cool about Trials racing and how we could expand it out and build a story to the world around it. It had to be something that’s unique and interesting that the players want to spend time in, and so the world we came to view a kind of a dystopian, post-apocalyptic type of world. However, we really wanted to stay friendly as well, and didn’t want go Mad Max-style or Fallout for example. It’s more of a friendlier post-apocalyptic scene, so imagine not that the world just ended and all the villagers are trying to kill each other for the last remaining scraps of resources, but that all happened, maybe, 150 years ago and things have kind of settled down a little bit.

The kind of technology of our current world is no longer around. Something’s happened and hopefully the player can figure out through the clues we have scattered throughout the game what had happened and why the normal technology no longer works. Pretty much everything is reverted back to, what you may think of as Wild West-type era and we’ve kind of tried to take a lot of themes and ideas from Wild West and apply it.

How about our main character, the Rider?

You start off as a stranger and end up a hero.

The Prospector

And as we say in the trailer, what happens in between is the stuff of legends. At the beginning you don’t know who you are, the villagers don’t know who you are, and you just kind of get wrapped up in their day-to-day life. You’re suddenly in the story, you’re in this world and you’ve forgotten who you are, what this world is, who these people are and what their day-to-day problems are as well as what the bigger threats of this world are. So there’s a lot of growth regarding what you know about the Rider and what you know about the characters and as you mentioned there’s a lot of growth gameplay-wise.

You happen to be the last rider, kind of, or at least you think you are, which you might find out you’re not. You’re also the only one who can ride this single only bike that these villagers are able to keep maintained and running. Since people are not making gasoline anymore, it’s much more difficult to find the last remaining bits of it, but the Rider needs that bike in order to go out to the world to do important things for the villagers in order to help them build a happy life and maybe also face some outside danger that have come to the village.

You might see that the Rider is somehow reminiscent of a cowboy, a hero of the village and his bike is a horse, and you can see things like the saddle-bags underneath the motorcycle seat and the way the rider represents himself and how he’s talked to in the village he can easily be a cowboy from back in the Wild West.

So where have you drawn your inspiration regarding this world?

Oh man, I read a lot of different books, mostly fiction, a lot of sci-fi fantasy, but also some contemporary stuff. And of course then there are movies and stuff like that, that I’m sure that I draw inspiration from as far as the story goes, and actually most of our characters kind of fill an archetypical role. Some people might complain because we have an annoying kid, but that’s kind of the requirement that we have with the genre. We’ve got a damsel in distress and we have the fancy-pants cartographer, who’s super intelligent (or at least he thinks so), that wants to map up the world. Then we have the kind of urban, tattooed mechanic guy with missing sleeves. What I really wanted to do with these archetypes, and what some might say cliché characters, is turn them into more than that. So first of all we have a really great art-style, so our characters have a certain edge to them, and hopefully the things you do for those characters will be interesting and go beyond what you expect these clichés to be.

Next time Justin will tell about the character, bike and village progression of Frontier. Stay tuned! :) 


ThumbnailUbisoft today announced the Trials World Championship of 2013 (TWC), an online eSports competition to determine the best Trials player in the world, featuring RedLynx's award-winning and best-selling games Trials Evolution and Trials Evolution: Gold Edition.


The competition begins on September 11th with online qualifiers taking place in two brackets, Trials Evolution on Xbox LIVE Arcade for Xbox and in Trials Evolution: Gold Edition for PC. To enter, players need only download an official qualifier track from Track Central (named: TWC 1 releasing Sept. 11 & TWC 2 releasing Sept. 18) and record the best times on the global leader board for that track. The top 6 eligible players will qualify to advance into the next round.


The Trials World Championships culminate in a live final round which will take place at Paris Games Week 2013 and is hosted by Ubisoft. The top four players in each bracket (PC and Xbox) will win a trip to Paris to compete head-to-head to be crowned the Trials World Champion of 2013!


The grand winner of TWC 2013 will get an in game statue of himself/herself in Trials Fusion, the upcoming next-gen game from Ubisoft & RedLynx. Full prizes include:


First Prize Winner: 

  • One new high end PC and one in-game statue for Trials Fusion (on format selected by Sponsor).


Second Prize Winner:

  • One Sony PlayStation 4 console and One Microsoft Xbox One console.


Third Prize Winner.

  • One Sony PlayStation 4 console or One Microsoft Xbox One console.


Rules to remember before you start to qualify:

  • Players must be eighteen (18) years of age or older to enter the competition.


  • Trials World Championship 2013 is open in the  following  countries:  United  States  of  America,  the  United Kingdom,  Germany,  France,  Australia,  Canada,  Sweden,  Norway,  Finland  and  Japan.


Complete rules and championship description here.

TWC poster 

The TrialsTwosome LogoLast week we were lucky enough to hear about two motorcycles crossing paths and landing on the same shore after a boy, BPRJCTX, and a girl, Claudia, started playing Trials together. We were moved by what they said on our forums and decided to interview the happy couple, who kindly told their story.


"I did not even know about Evolution, but before Trials I was really into Call of Duty," says Claudia. "I would watch hours of streams and videos, and one of the guys I watched streamed Trials Evolution, which just came out that day. I'm not lying when I say that it was love at first sight. I thought that the game, even though it looked simple, looked like so much fun - I had to have it."


BPRJCTX tells how he got addicted to Trials HD, so he lurked around RedLynx forums for a while before finally making an account and participating in the community. He also decided to add a few members so they could talk and even play multiplayer races in Trials. One of the friends was Claudia.

For a while they hardly interacted because of different schedules, but one day BPRJCTX broke his routine by playing Trials in the morning. Seeing Claudia online he sent her a game invite, which she accepted.  "I had been playing for a while and was about done so I wanted to say 'no'. Then I thought; 'Why not? I got enough time and it might be fun so let's do it'", Claudia comments. Back then Claudia didn’t use a headset, so BPRJCTX would talk by himself while she would send written messages during the transitions between tracks.

According to Claudia it was really funny how she beTrials Twosome Ridersat him, but BPRJCTX jokingly tells us that it was only because he didn’t want her to rage quit. We can only speculate how things really happened. ;)

"It was a lot of fun to play with him and I realized how much I missed having someone to play games with," Claudia says. After that the pair started sending messages on Xbox, and Claudia fondly remembers looking forward to reading them every day. BPRJCTX comments on their inboxes having around 30 new messages sometimes. "By sending those messages, we started to realize that we had a lot of things in common and felt the same way about certain things", tells Claudia.


After a while they switched to Skype, where they would sometimes talk for hours a day. Their distance, living in different countries, would worry BPRJCTX, but Claudia told him that she was willing to move if things between the two were good. The couple started warming up towards each other even more after that. When they noticed that they spent most of their days talking with each other they decided to meet each other in real life. After two months Claudia flew to Portugal.


"I remember how nervous I was, I had never flown before or even left the country without my parents, it was overwhelming," she tells us.

Making Trials-videos was originally BPRJCTX’s idea and project, but they ended up making them together, bringing along an original "female rider"-point of view.


"Funny fact: As you can hear in Episode 1, we didn't yet have a final name for it. She suggested "Getting My Ass Kicked By My Girlfriend" as a title for the show. I didn't have anything better, so we just went with it. But then, just before we uploaded the first episode I thought that we should be able to come up with a better name, so we thought about it and surfed the web for a bit until we came up with Trials Evolution Couple. It got the message across but it was very obvious, so I put that into Google and searched for synonyms, and there it was, among a few other options, Twosome! It was perfect, like love at first sight," BPRJCTX laughs.


Both agree that Trials is something that’s fun to play together (Claudia laughing that for her it’s special since she always wins), and if they have a problem they can just settle it with a game of Trials. Both smilingly agree that Claudia is the better player of the two. BPRJCTX ponders that "Trials is the thing that brought us together, and it will probably be the thing that will keep us together."


"So I want to thank RedLynx as a whole for being so welcoming and friendly with their fans, RedLynx is truly one of the coolest game companies out there, when it comes to making awesome games, and still making their fans feel like a part of it," adds BPRJCTX.

We personally want to thank the lovely couple for this interview and wish them all the best for the future! Their videos can be viewed here:

The BubbleThe Durham Bubble has written an amazing list of 10 Things They Learned about Trials Evolution. Go ahead and give it a read and let us know if there is anything that you would add to the listing.

1. You Will Fail, You Will Bail. Often.

This is effectively a large part of Trials, especially if you’ve played other games in the series. Don’t start playing this game with the expectation of being able to breeze through each track, because you won’t. Levels are invariably designed to trip you up, and you’ll end up thinking the level is one step ahead of you during some runs, as the next obstacle flawlessly causes you to crash. This is a game where if you want to do well, you’ll be playing, and re-playing an awful lot.



2. I Never Realised Being Rubbish Could Be This Much Fun

I won’t lie and say this game doesn’t have its frustrating moments, but even when you are failing badly at this game, it never

loses its entertainment value. Prolonged play is always rewarded, either through a hilarious crash, the ability to jettison your rider from his bike when you’re getting frustrated, or simply enjoying the white-knuckle action. Trials Evolution is not an easy game, and there will be levels that will absolutely test your abilities, your patience and your reactions to the limit. So it’s worth letting yourself go every once and a while and enjoying the failure.


3. Bike Control Is Key

The controls for the game are very simple, and it’s just as well. The differences made simply by speed, position and throttling are virtually infinite. Sooner or later you’ll need to master the controls if you want to do well at this game. Throttle control is something that can always catch you out, to the point that I’m willing to bet that most of your bails will be from over-using the throttle of the bike so much that the back wheel flips the bike onto your rider’s back.


I think they have covered most of the bases, but you can decide for yourself by checking out the rest of the listing on The Bubble's website.

Assembly is the biggest demo scene and gaming event in Finland, held twice a year. It attracts around 6000 visitors each summer. We had a big booth area right in front of the main doors, and people could play Trials Evolution Gold Edition and MotoHeroz for Wii. Both of the games were very popular as multiplayers, and the booth was buzzing with people of all ages trying the games out.


We were also interviewed on some YouTube-channels, which we will link to later on. Karri Kiviluoma was interviewed on the Finnish national channel, YLE, and participated in the Assembly game panel, and Jussi Knuutila and Sebastian Aaltonen gave a presentation at the ArtTech seminar, titled “Trials Evolution Post-mortem”.


On Friday evening we had a live stream for our fans, and on Saturday we had the Finnish Open Tournament for Trials Evolution Gold Edition. Check out the full Stream archive of the tournament, right here!


The tournament went smoothly with our announcers giving a good show on the live stream. The qualifiers had 72 participants, 13 people were competing in the semi-finals and 4 people in the finals. Paavo Niskala walked away with the first prize of 500€, Jani Kyllönen took second place and Henry Kosonen third. All the participants that finished the track on the qualifiers received a free game code of Evo Gold on Steam.

Thanks to everyone who dropped by to play Trials! 




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