Amazing news, everyone! Trials Frontier, the free-to-play mobile title from RedLynx and its best-selling and award-winning Trial series, is now available on iOS devices all over the world. The series’ first appearance on mobile devices, Trials Frontier transports players to the distant future where they find themselves the newcomer in a run-down town desperate for a hero.


Players will practice their skills, learning how to race, flip and cruise through tracks as they earn new gear for their bikes and complete the missions of the townsfolk in order to prepare to face-off with the town villain Butch. As players progress through the game they will unlock new maps, tracks, bikes and fine-tune their racing skills.


Trials Frontier will receive regular post-launch updates that include player track editor capabilities, the introduction of infinite multiplayer brawls, new bikes and missions to keep players competing and on the newest bikes. Stay connected with friends through time challenges, leaderboard sharing capabilities and social network integration to prove who has the fastest time.


Players can connect with Trials Fusion, coming out April 16 on console and April 24 on Windows PC, to gain access to bonus rider gear and see what some of the tracks looked like in their prime.


You can watch the trailer here.


It’s an awesome game. Don’t believe us? Try it out yourself! You can download Trials Frontier for your iOS device here FOR FREE!



Good news everyone!


RedLynx’s amazing game DrawRace 2 is free of charge on iOS devices until April 8th! You can download it from here:


DrawRace 2 is a touch-based racing game for iOS devices. The game features five different race environments -- stock cars, formula, rally and more -- as well as a turbo enabled cars, lovingly rendered 3D environments, a world league, 180 career challenges, and much, much more.


The simple but precise touch controls of DrawRace 2 provide the most original, satisfying racing experience on touch-screen devices.

 Race on!


Want to get to know the people behind the wheels of Trials? In the next few developer diaries some of our dear team-members shall tell their stories about how they ended up making games.  This time Trials Frontier UI Artist Andrea Fryer tells us about her long journey into the game industry.

andreaPK: How did you get into the game industry, Andrea?

A: Back in the early 90’s, I was a young stay-at-home mom and did some painting when I had time. I had always been artistic, so I knew that someday I’d like to do work which involved artwork somehow, but didn’t realize that videogames could be an industry where my abilities could be put to use.


That was, until our family got its first PC and I got my hands of Lands of Lore by Westwood studios. The game looked gorgeous, in all its splendid 256 colors! I realized that hey, an artist has actually drawn these - maybe I could too? Videogame artwork had some a long way since the old days of Pong.


I started playing around with the simple 16-color Paint program on Windows and soon moved on to Corel Photo-Paint which allowed me to try making 256 color pixel illustrations like I’d seen in LoL.


I was off to a good start making pixel graphics, but had no idea how I could get connected with others wanting to make games. You have to remember, that at the time the Internet was not widely available in every household.



PK: And how did you get to make your first game?

A: Through a lucky turn of events, I met a couple of guys who were working on a game and who just happened to need an artist for their team. I volunteered immediately! They taught me how to use Deluxe Paint and before you know it, I was making in game assets for a space shooter called “Brutal”. Unfortunately we never found a publisher, so the game was never published - but it was a great first experience at making a game and definitely planted the seed for wanting to do this professionally.

andrea art 



PK: So when did you get into the game industry for real?

A: After the Brutal experience, it would actually take over 10 years until I’d land my first game industry job. During the 90’s, there really wasn’t much of an industry to speak of in Finland. There were a few small companies making games, but I didn’t make the connection for some reason. Now looking back, I regret not contacting them and asking for a job! So 10 years was “wasted” doing other things related to digital art such as web and UI design in non-game related industries.


In 2005 however, I got the chance to go to GDC (Game Developer’s Conference) and after the trip I was both thrilled and devastated. - Thrilled because I’d met “my people” - folks who seemed to love games just as much as I do, and devastated because I was in the wrong place. I should be with those guys, making games! After that,


I started closely following any game art openings and in 2006 spotted a pixel artist position at Digital Chocolate, applied and got the job! That was 8 years ago and I’ve never looked back since. These days I work with the amazing and talented folks at RedLynx. I have to say that working in the game industry has been a dream come true and I really couldn’t imagine doing anything else.



PK: Any words of advice for those wanting to get into making games?

A: Hehe, well first things first: Don’t make the same mistake I did and wait until you’re 37 before you join the industry! Also, even though job opening descriptions may sometimes look daunting, don’t let that scare you if you are confident that you have what it takes and are truly passionate about games. It never hurts to apply! A special tip for the artists, if there is anything you should be focusing on, it’s making your sure your portfolios kick-ass! Oh and ladies – the industry needs you! Having a more balanced work force gender-wise will bring fresh perspective and insight. So don’t be shy, go for it!


oravaIf you currently visit the RedLynx forums you might notice a few changes. Most notably that the forums are currently locked and you cannot post. We understand that this may cause some inconvenience for our core forums users who rely on them for coordination and community planning. But let’s get into why this is happening and what you can expect when they come back up.


With the upcoming launch of Trials Fusion, many changes arrive along with the new title launching April 16th. We have already seen a new Trials Portal, which will act as a hub for community news and game updates. To accompany this site, we are implementing a forum migration. After this migration you will have a new forum look, functionality, and design, but with the same forum content that you have been creating for years.


This new forum design will allow us, the community team and game developers, many more ways to create exciting community events for you, the players. It will also allow us to communicate game updates, game news, and present official content. But this also means that it will be easier for the community to collaborate on the awesome events you all have been creating for years.


We are greatly appreciative of your patience during this time of change, and we will communicate any updates as soon as we have them. The forums are currently slated to be up Friday (March 21st) morning. Keep an eye on our Twitter and Facebook for any further updates as we are able to communicate them.

It’s another day at RedLynx studio, and I’m going through our forums when my eye gets caught in something that looks like fun: Some witty fans and our very own Community Manager, Daniel Nixon, aka ShiftySamurai are fighting with the best of weapons; words. It’s a rap battle, and it’s beautiful. So here’s Shifty explaining what it’s like to be a community manager – and a bit about rapping too!


ShiftyDo you have a background in doing something like this? Your rhymes are brilliant!

I have a bit of a background in music and a bit of experience in the rap scene. I am in no way an expert. Back when I was in Middle School and High School in Wellsville, KS I played the tuba… not the coolest of the instruments, but it was what I ended up with. I was also in marching band. I am still a nerd, so for all of you guys who want to pick on the marching band people… don’t. I was the rhythm guitarist and lyricist for the band with no name (seriously, there was no name) with a long-time friend Ben, and that project lasted on and off for about 7 years.

After that I was a regional leader for a rock/rap/nu-metal band’s street team promotions group back in 2001 through 2005 and we ran quite a few community remix contests and community compilations. There was a group of guys who were already in a band and they wanted a bit of help figuring out the timings for the lyrics they were using, so instead of trying to type out explanations I just recorded myself doing their verses and sent it back.

Long story short, I was asked to write lyrics for the group, and then I started recording verses. Thankfully there doesn’t appear to be any copies of these songs available online, and NO, I’m not giving out the band name. :D


What does it take to be a community manager? What is the job like?

For me one of the biggest requirements to be a CM is a passion for what you are working on. It would be tough, if not impossible, to try to keep people amped up and interested in something that you don’t care about. You need to care about each player’s experience as much as if it were your experience, so making sure that people are having a good experience is close to the top of the list. When players are facing issues, then making sure the right people know what is going on is of the utmost importance.

Community Management is also about trying to make sure that the community’s voice is being heard by the developers. That’s one of the easiest parts of my job at RedLynx, the ladies and gentlemen on our development teams are always tuned into what players are saying. Shogun, Blue and I are the community’s voice during RedLynx discussions, so making sure to bring up things the community wants during meetings is our responsibility. They can’t always answer, but they see it. The RedLynx forums and community are some of my key responsibilities, so making the Code of Conduct and FAQ are part of my job, as well as interpreting the rules for any moderator or community member who has questions. I also get to talk to players about community-run contests and see if there is a way for RedLynx to help out, because the community is key for RedLynx.

Most of my visible work is done on the forum, whether that’s selecting moderators or making judgments on possible infractions, posting status updates and change-logs for games, offering a basic level of Customer Support. All of these things are really out in the open for people to see. Some of the not so visible things that I do are helping out with the planning and brainstorming for some RedLynx and Trials events. I’m typically at any event in the North America where RedLynx titles are being shown, from E3 to RTX and ECGC to PAX East, talking to people about Trials is a fair share of what I do. Those are also the times when I get to meet members of the RedLynx Community face to face, and it is the most enjoyable because I am always happy to hear feedback and first impressions from players.

Working with Shogun on the recently ended New on RedLynx Picks series has to be one of the most enjoyable, yet fairly brutal, tasks. Being able to feature our community on some of Ubisoft’s more visible channels was a great experience, even if it was a bit hectic there at first.

To be a community manager you have to be able to roll with the unexpected punches that can be thrown at you and remember to not take the bad personally, and not let the good things inflate your ego.


How did you end having rap battles with the fans?

Yoshi, one of our forum regulars, started a thread that was supposed to follow the same style as the EPIC RAP BATTLES OF HISTORY YouTube series. I missed seeing the thread until James24993 dropped the first rap verse, and I saw how fun something like this could be. Guys were calling out JJtheGerman and Murdoc Loch, but they didn’t seem ready to respond. It’s bad form and no fun to leave a battle rapper without an opponent, so I thought I might as well step up and take a lyrical beating. Some people would argue that I won.

Within a few short days we had at least 5 people battling it out, and about 10 different verses. The difficult part is making sure that the verses sting, and that you are the winner, without stepping over any lines and alienating fans. All of the people who have participated in the thread definitely seem to be enjoying themselves and know that it’s all in good natured fun. But it seems as if my ‘skills’ were a shock to some of the forum members, so they all want to target me. I also think it’s good to have this thread where people can talk smack to us in a creative way and know that it’s not going to be misconstrued.

If you want to Trials Battle Rap, then you have to be able to take some dirt being thrown into your face and just brush it off.


What other kinds of fun stuff have you done with the fans on the forums?

There are the usual track building contests that have been going on since Trials HD, but we’ve been doing some unexpected things as well. CannibalShogun and I had some weekend Micro Donkey community challenges on Twitter that were a ton of fun. We’ve also had some meme challenges, and the Halloween contest for the Razer headset. Things like these aren’t typically the way we handle community interaction, but they end up being a lot of fun and spontaneous.

I was involved with a bit of the planning for the Trials World Championship, but BlueBadger took the lead on it, and he made sure it was executed really well.

Back in the days before I was a RedLynx employee I was a co-creator for the UCCC with vileDOMINATION in year one, and vileDOMINATION and lespritdelescal in the second (more awesome) competition, we had over 1000 entries on the second one, which, I think, still stands as the record for a community-run contest. Hopefully that record can soon be destroyed by the Trials fans. I also worked with GameScrub, lespritdelescal, and Nytmair on content and contests for, looking back through those old articles is a great nostalgia trip.

Something I wish I could be more involved in is the solving or the Trials Riddles. ANBA sure does go to extremes with these, and searching for clues has become a game in itself. I previously helped FlipTaco and FatShady with the Trials HD Riddle wiki, but since starting for RedLynx I’ve had to take a step back so the people working on the riddle solutions don’t think that I am feeding them clues. I seriously know less about the clues and riddles than anyone who has been actively reading the thread.


Anything you want to say to your fellow rappers and riders?

To the other people who try to rap, just find a rhythm and the words will be easier to find. If you can’t imagine a beat then you’ll have a hard time making lyrics that flow. It’s a lot like Trials, actually, you have to learn how to navigate the level (song) to find your best flow. Stay gold.

In case you're interested, the rap battle thread can be found here.

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