Game developers by day and gamers by night
We’ve been creating games for 17 years and we can say with confidence we’re good at it. We are creators, innovators, colleagues and friends who take our work very seriously, but not ourselves as we do it.
Life at RedLynx
United We Stand, Together We Sit
We are over 140 great minds and beautiful souls who imagine, create and play together. We wouldn’t want to go to work if we didn’t like our work, but we do like to go to work, so that’s saying something. We have more than 10 000 Ubisoft friends all over the world so the dancefloor is always full in our parties. We like to push each other to be our best, and also be there when someone trips over. Sort of what a family does.
Think big, make, repeat
A wise lynx once said ’there is a fine line between madness and genius’. We’ve achieved great things by being daring, and we´ll definitely keep doing so. Crazy ideas and impossible missions are a part of our day-to-day life. At RedLynx creativity is embraced, encouraged and yes, sometimes going absolutely off the rails.
Making games & breaking hearts since 2000
As a game studio that was established in the year 2000 and that’s done over 100 games for all major platforms, we’ve been around the block enough times to know what we do, and excel at it. We are experienced artists, programmers and other professionals of various crafts who take great pride in our handiwork. If it’s not something we’d want to see or play, then we do something better. We don’t just #wejustworkhere, we commit to our place of work like a squirrel commits to nuts.
Check out our tasty crew
We’re over 140 brilliant men and women from 21 nationalities and all disciplines of the games industry. Get to know us below.
Studio General Manager
I’m Joonas, the manager of the studio. I joined RedLynx already in 2003, but still excited to come to work every day!
Mikko didn’t submit a personal introduction text for the website yet, but we’d dare say he’s a true professional with a rad sense of humor.
I have no clue what my job is here, I just come for the free coffee and snacks.
Graphic designer turned concept artist – loves what he does and does it well while always aiming for that next level-up.
Being a junior programmer around here has been one hell of an amazing, wild ride, working on Trials and South Park mobile games!
Antti’s quotes of the day: “Time is a drug. Too much of it kills you. — I am completely operational and functioning perfectly —
Adventures of imagination tend to upset those without.”
I’m Steve, the Community Developer for South Park: Phone Destroyer, and RedLynx’s very own lovable rogue!
One of the guardians of the RedLynx family and an eternal cat and pun lover. Swift like the wind 😉
Mobile + Console + PC Together in perfect harmony
We have both console/PC game development and mobile game development under one roof. It’s a not too common combination, but one which we absolutely cherish. We get to work with both worlds, learn from them and share all we know with the other teams.
In addition to the game teams, we have the marketing and BI teams helping with all the projects and the support functions making sure the studio runs like a well oiled machine.